# books

timestamp: 2022-06-23 13:36:45.762634+00:00
pubdate: 2006-06-15 05:00:00+00:00
author_sort: Patmore, Chris
uuid: 10e24062-a507-483b-bb28-a814194c4aff
last_modified: 2022-06-23 14:02:31.388205+00:00
title:
How to Draw Fantasy Females: Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy Action Heroines

sort:
How to Draw Fantasy Females: Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy Action Heroines

path:
Chris Patmore/How to Draw Fantasy Females_ Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy Action He (42)


# comments

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<div><p>Nicola Griffith, winner of the Tiptree Award and the Lambda Award for her widely acclaimed first novel Ammonite, now turns her attention closer to the present in Slow River, the dark and intensely involving story of a young woman's struggle for survival and independence on the gritty underside of a near-future Europe.<br>She awoke in an alley to the splash of rain. She was naked, a foot-long gash in her back was still bleeding, and her identity implant was gone. Lore Van de Oest was the daughter of one of the world's most powerful families...and now she was nobody. <br>Then out of the rain walked Spanner, an expert data pirate who took her in, cared for her wounds, and gave her the freedom to reinvent herself again and again. No one could find Lore if she didn't want to be found: not the police, not her family, and not the kidnappers who had left her in that alley to die. She had escaped...but she paid for her newfound freedom in crime, deception, and degradation--over and over again. <br>Lore had a choice: She could stay in the shadows, stay with Spanner...and risk losing herself forever. Or she could leave Spanner and find herself again by becoming someone else: stealing the identity implant of a dead woman, taking over her life, and inventing her future.<br>But to start again, Lore required Spanner's talents--Spanner, who needed her and hated her, and who always had a price. And even as Lore agreed to play Spanner's games one final time, she found that there was still the price of being a Van de Oest to be paid. Only by confronting her past, her family, and her own demons could Lore meld together who she had once been, who she had become, and the person she intended to be....<br>In Slow River, Nicola Griffith skillfully takes us deep into the mind and heart of her complex protagonist, where the past must be reconciled with the present if the future is ever to offer solid ground. Slow River poses a question we all hope never to need to answer: Who are you when you have nothing left? <br></p><p><em>From the Hardcover edition.</em></p><h3>Amazon.com Review</h3><p><em>Slow River</em> won both the Nebula Award and the Lambda Literary Award for author Nicola Griffith. The book's near-future setting and devices place it firmly on the science fiction shelves, and the characters' matter-of-fact sexuality further label it as lesbian SF. But make no mistake, <em>Slow River</em> is no subgenre throwaway. Griffith's skill at weaving temporal threads through the plot bring protagonist Lore van de Oest to tragic life, and you will genuinely care about her in the end. </p><p>Born into a bioengineering family made wealthy by cleaning up after humanity, Lore leads a life of privilege and power. Riches don't bring happiness, though, and the van de Oest family hides its share of dark secrets. Lore is kidnapped, but escapes from her captors when she realizes her family isn't going to pay the ransom. Naked, alone, and wounded, she is saved by the brutally street-smart Spanner, who teaches Lore to survive by exploiting the Net (and human) weaknesses. To learn to trust, though, Lore must face her demons, one by one, until she can begin again.</p><p>Griffith's biotech-science details are accurate, and she fits them smoothly into the story in the manner of a cyberpunk master. This novel's real strength is its characters, though. The van de Oest family, Spanner, even characters who appear only briefly, are all distinct and consistent--not to mention very human. Lore herself seems so personal that Griffith's note about the story's disturbing aspects not being autobiographical was probably wise. <em>Slow River</em> is more than good enough to transcend genre and appeal to both queer SF readers and a more broad audience looking for an excellent character-driven SF story. <em>--Therese Littleton</em></p><h3>From Publishers Weekly</h3><p>Set in a dystopian future, Griffith's second novel involves a woman's search for identity. <br>Copyright 1996 Reed Business Information, Inc. </p></div>


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<h3>From Publishers Weekly</h3><p>Arranged loosely in order of publication, the 16 diverse selections in this decade-spanning anthology add up to a plausible snapshot of cyberpunk's short-form evolution. Kelly and Kessel (_Feeling Very Strange_) clearly describe cyberpunk counterculture in a cogent introduction, yet draw only one story from a nongenre source (Greg Egan's Yeyuka) and greatly undervalue the subgenre's ability, at its most popular, to reach beyond SF's core audience. While some entries (Charles Stross's Lobsters; Cory Doctorow's When Sysadmins Ruled the Earth) focus strongly on techno-geek culture, others apply high-tech ideas in more down-to-earth contexts (Mary Rosenblum's Search Engine; Paolo Bacigalupi's The Calorie Man). The critical matter is too scant for academic readers and too intrusive for genre fans; discussion of specific stories is extremely sparse, and excerpts from correspondence between Kessel and Bruce Sterling distract rather than enlighten. Readers seeking a thorough critical study should look elsewhere, but those looking for well-told stories will be satisfied. <em>(Nov.)</em> <br />Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. </p><h3>Review</h3><p>"Cyberpunk is dead. Long live post-cyberpunk!" —_Kirkus Reviews_</p><p>"[The] strange, cinematically atmospheric story, 'Thirteen Views of a Cardboard City,' fits perfectly in <em>Rewired</em>." —William Gibson, author, <em>Spook Country</em></p><p>"A short story collection filled with very good stories by very good science fiction writers offering very engaging ideas." —PopMatters</p><p>"Sixteen inspiring, mind-altering stories . . . and every story in the bunch is a knockout." —BoingBoing.net</p><p>"An excellent collection and a reminder that the short story is often the best venue for new ideas in the field." —SF Crowsnest.com</p><p>"Cyberpunk has grown past its rebel stage and is now not only capable of dazzling us with surfaces but also of speaking of the human condition." —_Tangent_</p><p>"Mind-altering . . . every story in the bunch is a knockout." —Monstrous.com</p>


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<h3>Amazon.com Review</h3><p>Here is the novel that started it all, launching the <strong>cyberpunk</strong> generation, and the first novel to win the holy trinity of science fiction: <em>Neuromancer</em>, William Gibson introduced the world to cyberspace--and science fiction has never been the same. </p><p>Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price.... </p><h3>From Library Journal</h3><p>Neuromancer is a fitting commemoration of the tenth anniversary of publication of Gibson's Nebula, Hugo, and Philip K. Dick Award-winning novel. The text is abridged, read by the author, and enhanced with music, sound effects, and other audio engineering. The plot contains sex, drugs, black market body parts, virtual reality, electronic relationships, pleasure palaces, murder, mayhem, cloned assassins, and intrigue in cyberspace, with nary a virtual nice guy in the mix. Wow! There's just enough time to take a deep breath between cassettes, as the listener is bombarded with strong language, tumultuous violence, and compelling imagery. Terrific stuff. Gibson's horrifying vision of our terrible headlong rush to nowhere is a must for science fiction and adult fiction collections.<br /><em>Cliff Glaviano, Bowling Green State Univ. Libs., Ohio</em><br />Copyright 1994 Reed Business Information, Inc. </p>


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<div><h3>Review</h3><p>"<em>Moxyland</em> does lots of things, masterfully, that lots of sf never even guesses that it <em>could</em> be doing." - William Gibson, author of <em>Neuromancer</em><br></p><p>"The world Beukes has invented is both eerily familiar and creepily different." - <em>Cosmopolitan</em><br></p><p>"This fast-paced sci-fi trip has intriguing characters, big ideas, a new lexicon and... serves as a global warning." - <em>GQ</em><br></p><p>"You don't have to be an SF aficionado to love this novel that is fast, brimming with original ideas and deadly serious." - <em>Mail &amp; Guardian</em><br></p><p>"George Orwell's 1984 meets Bladerunner. Lauren Beukes breaks new literary ground with effortless hipness." --Margie Orford, author of *Like Clockwork<br></p><p>*"...full of unselfconscious spiky originality, the larval form of a new kind of SF munching its way out of the intestines of the wasp-paralysed caterpillar of cyberpunk." - Charles Stross <br></p><p>"A technicolor jazzy rollercoaster ride into a dazzling hell." - Andre Brink<br></p><p>"Beukes's stunningly original sci-fi thriller chills and thrills to the last breath" - <em>Heat Magazine, </em>South Africa (July 2008)<br></p><p>"Lauren Beukes bleeds her characters of color as effectively as the smear masks they wear for anonymity, not for simple provocation, but to warn of the self-replicating nature of segregation." - Brendan Byrne, *The Brooklyn Rail<br></p><p>"<em>[</em>Moxyland*] is recommended for what might very well be the emergence of a major new science-fiction author. -Alan Cranis, www.bookgasm.com<br></p><p>"After the first hundred pages, I would have to say that reading <em>Moxyland</em> is like riding backward very fast in a convertible." - J. Robert King </p><h3>Product Description</h3><p><strong>What's really going on? Who's really in charge? You have NO. F</strong><em>KING. IDEA.</em>*<br></p><p>A frighteningly persuasive, high-tech fable, this novel follows the lives of four narrators living in an alternative futuristic Cape Town, South Africa.  An art-school dropout, and AIDS baby, a tech-activist and an RPG-obsessed blogger live in a world where your online identity is at least as important as your physical one. Getting disconnected is a punishment worse than imprisonment, but someone's got to stand up to Government Inc. - whatever the cost.  Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.<br></p><p><strong>File Under:</strong> Science Fiction [ Digital Natives | Corporate Wars | Future | Teenage Riot ]<br></p><p><strong>E-book ISBN:</strong> 978-0-85766-005-3 </p></div>


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<h3>Amazon.com Review</h3><p><strong>Book Description:</strong> Speculative science fiction at its finest, <em>MetaGame</em> by Sam Landstrom is a ‘future gamers’ field guide and a philosophical cyberpunk adventure. In this original and disturbingly irreverent prospective world, gaming is more than a diversion—and gamers are, literally, in it for life. The OverSoul, an enigmatic, unifying force, offers winners points that add up to currency. Reigning champs are given the gift of immortality—while losers are condemned to aging and death. D_Light is one of the best players in his Family and will do anything to win, even if it means committing murder. When he’s invited to a MetaGame—an exclusive, high-stakes competition—he jumps at the chance. But after the first quest, D_Light’s overly ambitious ways brand him a renegade. With a warped sense of freewill that is needed to prevail, D_Light must either kill someone he’s grown to love—or lose everything. </p><hr /><p><strong>Amazon Exclusive: A Q&amp;A with Sam Landstrom</strong> </p><p><strong>Question:</strong> <em>MetaGame</em> takes place in a futuristic world where biotech, nanotech, gaming, and "religion" merge to blur the lines between fantasy and reality. How did you dream up the story line? </p><p><strong>Sam Landstrom:</strong> Funny you should say "dream," because that’s literally how it started. One night I had a vivid dream in which I was a devil in a ghetto apartment complex and was being hunted by the police. The whole idea took off from there. Gradually, I built a world around that single scene. For months, I fleshed out the world in a private blog with over 60 posts with titles like "Fashion," "Economics," "Religion," "Lingo," "Work," etc. I continually worked to hook these together logically, keeping in mind that one aspect of this futuristic society would influence the others. Once I felt I had a reasonable world, I hung a plot outline on it (including my dream scene). As I wrote the book, the world continued to evolve; in fact, the present book has only a slight resemblance to those early blog posts I created two years ago.</p><p><strong>Question:</strong> You’ve previously worked in a lab programming robots to help sequence the human genome. Did this experience and background knowledge play a role in the story?</p><p><strong>Sam Landstrom:</strong> At a high level, yes. Back in the lab, before I got interested in software, I wanted to be a genetic engineer. I felt then, as I do now, that biotechnology will eventually become ubiquitous in our lives and so I wanted to help design that future. At the same time, I wondered what exactly that future would look like. To me, being able to engineer the living is an incredibly powerful technology that can do wonderful things for humanity, but, at the same time, elicits in me a primal dread... just the sort of stew I like for fiction! Obviously, I’m not the only one with such an outlook, since biotech is a sci-fi staple.</p><p>I don’t include lab techniques or techs from that job because they would be far obsolete in the future. Heck, they’re completely obsolete now, and it’s only been 10 years! Given this, the technology I wrote about is a wild extrapolation, an entertaining guess, really. About all I tried to convey in the book from my time at the lab, in a literal sense, was the genuine passion and intelligence I observed in those who work in this field.</p><p><strong>Question:</strong> What research did you do while writing <em>MetaGame</em>?</p><p><strong>Sam Landstrom:</strong> Most of the research I did was related to confirming that the future technologies presented in the book are even theoretically possible and how they might be implemented. For example, how can a machine read and write to a person’s mind? With difficulty, as it turns out! Luckily for my readers, I only used this research to color my descriptions and confine the scope of these future technologies, not to provide in-depth specifications. Thanks to this balance, I think <em>MetaGame</em> gets to stay in the hard sci-fi category while remaining, first and foremost, an entertaining book.</p><p><strong>Question:</strong> What authors or books have influenced your writing?</p><p><strong>Sam Landstrom:</strong> Lucky for me, the public school system forced me to read <em>1984</em>, <em>Brave New World</em>, and <em>Fahrenheit 451</em>. These books were more about sociology and philosophy than technology, and they taught me that sci-fi did not necessarily require aliens or spaceships.</p><p>In addition to these stand-alone books, I really enjoyed the Dune series by Frank Herbert because he built up a fully realized universe that included components of religion, politics, economics, and even ecology. Dune had a big influence on <em>MetaGame</em>.</p><p>I have heard from several readers that <em>MetaGame</em> shares elements with Neal Stephenson’s work. This might not be a coincidence since I read <em>The Diamond Age</em> and <em>Snow Crash</em> before writing <em>MetaGame</em>. Good stuff.</p><p><strong>Question:</strong> <em>MetaGame</em> fits solidly in the sci-fi/cyberpunk genre, but also weaves in philosophy and thriller writing. Have you considered trying your hand at other genres in the future?</p><p><strong>Sam Landstrom:</strong> Yes, in fact I’m writing a fantasy novel now. Magic, monsters, infinite dimensions, a high school kegger.. You get the idea--not hard sci-fi, but entertaining and, hopefully, a bit thought provoking.</p><p><strong>Question:</strong> Have you always wanted to write? What other careers have you pursued?</p><p><strong>Sam Landstrom:</strong> I’ve wanted to write off and on over the years. When I was really young (like 8-9 years old) I pumped out books; however, these quick reads emphasized pictures over writing. The art sported a lot of guns blazing, swords swinging, blood spraying, heads flying through the air, etc. I went to a hippie school that wasn’t big into formal education. I remember my older cousin reading one of my books, after which he told me, "You need to start a sentence with a capital letter and end with a period." First of all, I didn’t know what he was talking about and second, who cares? I didn’t understand why he wasn’t praising me for the awesome action scenes. I mean, you just didn’t see that kind of stuff in books I found in the library, much less at school! I like to think my writing has improved since those days, although my grammar could still use some work. Thank God for good editors.</p><p>As an adult, I’ve had many different career interests I considered pursuing, including underwater archaeology and neurology. When I started college, I actually went in with the intention of becoming a doctor, but quickly discovered I was more into the science of medicine than the actual application of it, hence the degree in molecular biology. Aside from working in software (my current career) and in biotech, I spent a lot of time on the water as a deck hand, first on a passenger ferry, and then on a small cruise ship in Alaska. I was really considering a life at sea. However, it turns out I was ill suited to the regimen of a sailor’s job. Captains were not impressed with what I thought were creative solutions to problems, nor with me setting my own priorities.</p><p><strong>Question:</strong> What's next for you?</p><p><strong>Sam Landstrom:</strong> I’m sort of writing three books at once--the fantasy novel I mentioned earlier, as well as a prequel and sequel to <em>MetaGame</em>. I’ve made the most progress on the fantasy, so that’s what I’ll likely finish first. On the side, I also started developing a smart-phone application that is a virtual boyfriend for young women. I hope to make him handsome and charming, even as he speaks in a computer-generated Stephen Hawking voice. I’ve heard you can get a long way with flattery, so I’m hoping a phone can successfully use the same strategy. I’m not sure when I’ll finish that, if ever. By the way, I’d make a virtual girlfriend too, but giving men what they want through a phone (or any media) is too easy.</p><hr /><h3>Product Description</h3><p>Life is a game, literally. Winners earn immortality, while losers are condemned to aging and death. D_Light, a gifted player, knows this all too well and he’s willing to do anything to win—even kill. It is no wonder then that when given the chance to enter a MetaGame—an exclusive, high-stakes, anything goes contest—he’s quick to jump at the opportunity. The MetaGame starts out well enough for D_Light, the first quest being to hunt down a dangerous fugitive, but through his own ambition, the tables turn and D_Light finds himself the renegade. Now, D_Light pits himself against his world to find the truth behind “The Game” and must decide between winning it and saving what’s left of his humanity. </p><p>This 122,000 word (~400 page) novel blends emerging political and cultural trends, such as gaming culture, globalization, and the ever-increasing hegemony of corporations, with technological trends, such as genetic engineering, artificial intelligence, and virtual reality. Emerging from this stew is an original world for you to explore through the point of view of its many "players". </p><p>Author's Note<br />I welcome any feedback you have! Here are a few options: <br />- Post a review<br />- Post a discussion thread on this page<br />- email me at snoutholder at yahoo.com </p>


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<h3>Review</h3><p>An unusual 'invasion' by intelligent smaller beings who are changing the structure and definition of 'humanity' are at the heart of Bear's classic story which has been newly reprinted in paper for new audiences. Blood Music is one of his finest works and its appearance in this new edition assures that new audiences will relish his talents. -- <em>Midwest Book Review</em></p><h3>Product Description</h3><p>In the tradition of the greatest cyberpunk novels, Blood Music explores the imminent destruction of mankind and the fear of mass destruction by technological advancements. Blood Music follows present-day events in which the fears concerning the nuclear annihilation of the world subsided after the Cold War and the fear of chemical warfare spilled over into the empty void of nuclear fear. An amazing breakthrough in genetic engineering made by Vergil Ulam is considered too dangerous for further research, but rather than destroy his work, he injects himself with his creation and walks out of his lab, unaware of just quite how his actions will change the world. Author Greg Bear's treatment of the traditional tale of scientific hubris is both suspenseful and a compelling portrait of a new intelligence emerging amongst us, irrevocably changing our world. </p>


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Now, with his most fascinating novel to date, Gibson looks into our very near future, bringing it into sharp and darkly comic focus. Welcome to NoCal and SoCal, 2005, the uneasy sister-states of Northern and Southern California, in a nation and society still divided along seismic fault lines of wealth and power...chasms seldom crossed except in fear, exploitation, or violence. The millennium has come and gone, leaving in its wake the ruins of our outworn modern era and the first chaotic suggestions of a new paradigm. In Tokyo a new city is growing from the rubble of Godzilla the Superquake. In San Francisco Mr. Yamazaki, a Japanese anthropology student, investigates the deeper meaning of an anarchic squatter community constructed around the disused Bay Bridge. Meanwhile, in Los Angeles, Berry Rydell just wants to make a living. Not the easiest thing for an ex-cop from Tennessee to do - now that the network has decided not to base that episode of Cops in Trouble on his brief but all too eventful career with the Knoxville P.D. Rydell signs on with IntenSecure Armed Response, driving a six-wheeled Hotspur Hussar... It's only a matter of time before he runs into Chevette Washington, a bicycle messenger who has just crashed the wrong party...and who is about to pick the pocket of another kind of courier - an employee of Costa Rica's Medellin-financed havens of illicit data. When IntenSecure sends Rydell to San Francisco to drive for Lucius Warbaby, a skip-tracer in the Virtual Reality maze of DatAmerica, Rydell and Chevette find themselves on a journey into the ecstasy and dread that mirror each other at the heart of the postmodern experience. A tour de force of relentless suspense, daringinsight, and graphic intensity Virtual Light is a provocative and unforgettable portrait of life on the edge of the twenty-first century.


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<h3>Amazon.com Review</h3><p><em>The Zenith Angle</em>, futurist Bruce Sterling's first novel since <em>Zeitgeist</em> (2000), tells the story of Derek "Van" Vandeveer. As <em>The Zenith Angle</em> opens, Van sits peacefully at his breakfast table, enjoying life as a new homeowner and happily married man, with a new son and a fortune in stock options. Then the morning news reports a jetliner has crashed in nearby Manhattan--colliding with the World Trade Center. Like many other Americans' lives, Van's will never be the same. He leaves his corporate job to work fighting terrorism for the U.S. government. He soon finds himself sequestered at a top-secret undisclosed location while his fortune vanishes, his former company sinks into a morass of lawsuits and arrests, and his wife and son move to the far side of the country. And as Van is transformed from cyber-whiz to spook, he finds himself changing in ways he would never have imagined.</p><p>A novel from Bruce Sterling is always cause for celebration, and <em>The Zenith Angle</em> is one of the finest contemporary novels and finest techno-thrillers of 2004. Sterling operates at the cutting edge of both technology and pop culture, and he possesses innumerable literary strengths. However, his strengths don't usually include deeply-penetrating character development, and that injures the believability of <em>The Zenith Angle</em>, which is the portrait of a man undergoing an enormous and shocking transformation. <em>--Cynthia Ward</em></p><h3>From Publishers Weekly</h3><p>The godfather of cyberpunk abandons SF in this satiric look at the high-tech security industry after 9/11. Dr. Derek Vandeveer gives up his high-paying job in private industry in order to try to help the government plug the nation's most serious computer security leaks. Unfortunately, he soon discovers that many of the worst problems are either too expensive to fix or impossible to deal with for political reasons. Vandeveer finds himself living in a slum in Washington, D.C., up to his ears in red tape and surrounded by a cast of would-be cyber warriors and failed dot-com entrepreneurs. Even worse, he's paying for the equipment he needs out of his own pocket. Worst of all, Vandeveer's wife Dottie, a world-class astronomer, is off on a mountaintop in Colorado. Meanwhile, something or someone is playing games with America's most sophisticated spy satellite and Vandeveer stakes his reputation on solving the mystery. Sterling (_Zeitgeist_) knows the world of cyber-security inside out, and he does a fine job of talking the talk without losing his readers. The Vandeveers have a convincingly believable geek marriage and their scenes together are particularly well done. Sterling has always been more comfortable with satire than action, however, and the shift near the end to techno-thriller mode isn't entirely successful. Still, this novel should please the author's fans, many of whom will be interested in the latest innovations in computer security. <br />Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. </p>


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<h3>From Publishers Weekly</h3><p>Starred Review. The VanderMeers (_Best American Fantasy_) ably demonstrate the sheer breadth of the New Weird fantasy subgenre in this powerful anthology of short fiction and critical essays. Highlights include strong fiction by authors such as M. John Harrison, Clive Barker, Kathe Koja and Michael Moorcock whose work pointed the way to such definitive New Weird tales as Jeffrey Ford's At Reparata and K.J. Bishop's The Art of Dying. Lingering somewhere between dark fantasy and supernatural horror, New Weird authors often seek to create unease rather than full-fledged terror. The subgenre's roots in the British New Wave of the 1960s and the Victorian Decadents can lend a self-consciously literary and experimental aura, as illustrated by the laboratory, where more mainstream fantasy and horror authors, including Sarah Monette and Conrad Williams, try their hands at creating New Weird stories. This extremely ambitious anthology will define the New Weird much as Bruce Sterling's landmark <em>Mirrorshades</em> anthology defined cyberpunk. <em>(Mar.)</em> <br />Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. </p><h3>From</h3><p>The title of this collection of stories, essays, and online discussion threads refers to a subgenre of modern horror that has roots in New Wave literature and the off-kilter fantasy spawned by Weird Tales. In contrast to the eerie nostalgia of Bradbury or the haunting supernaturalism of Lovecraft, the New Weird more often leans toward grotesque urban noir and cross-genre experimentation. The contributors here constitute a multitalented lineup ranging from such veterans as Clive Barker and Michael Moorcock to rising stars, such as Jay Lake and Alistair Rennie. Kathe Koje’s “The Neglected Garden” follows the transformation of a spurned lover who takes revenge by crucifying herself on her ex’s wire fence. China Miévelle, whose celebrated Perdido Street Station (2000) epitomizes the subcategory’s visceral blend of fantasy and realism, contributes a gritty tale about the veneration and inevitable capture of an outlaw cyborg. In the anthology’s final section, an experimental collaboration between seven authors embellishing a plot hatched by Paul DiFillipo exemplifies the New Weird’s propensity for pushing the boundaries of literary invention. --Carl Hays </p>


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<div><p>A book with its own nervous system, Slaughtermatic follows Dante Cubit through the streets of Beerlight as he hunts for a crime mentor, tangling with Chief Henry Blince and the hitman Brute Parker on the way. Real satire amid the bomb zombies, scary clowns and needle bars of the city. Gun karma navigated. Hassle with the locals, breaking our man in half. No escape from a trap that expands with you.   </p><p>Steve Aylett has been described as “utterly original” (SFX), “an unstoppable master of space and time ” (Asimov ’s), “ the most original voice in the literary scene” (Michael Moorcock) and “ the coolest writer alive today ” (Starburst).  </p><p>'Wickedly funny futuristic pulp thriller. As far from Agatha Christie as you can get.'<br>Mike Ripley, The Telegraph  </p><p>'not only conceptually brilliant and satirically walloping, but stylistically innovative ... either a boffo prose poem or a transcendent obscene phone call. You decide.'<br>Paul DiFilippo, Asimov's Science Fiction   </p><p>'a dizzying cyber-coaster of a novel ... Is this the future of fiction?'<br>The Guardian  </p><p>"Steve Aylett has made a career out of redefining the boundaries of science fiction -- and sanity." <br>Barnes &amp; Noble Spotlight Feature  </p><p>“a phenomenal talent” – Trashotron  </p><p>“The most original and most consciousness-altering living writer in the English language, not to mention one of the funniest.”<br>Alan Moore  </p><p>'This is sci-fi for non-geeks.'<br>The Face   </p><p>**</p></div>


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<h3>Amazon.com Review</h3><p>The first of William Gibson's usually futuristic novels to be set in the present, <em>Pattern Recognition</em> is a masterful snapshot of modern consumer culture and hipster esoterica. Set in London, Tokyo, and Moscow, <em>Pattern Recognition</em> takes the reader on a tour of a global village inhabited by power-hungry marketeers, industrial saboteurs, high-end hackers, Russian mob bosses, Internet fan-boys, techno archeologists, washed-out spies, cultural documentarians, and our heroine Cayce Pollard--a soothsaying "cool hunter" with an allergy to brand names.</p><p>Pollard is among a cult-like group of Internet obsessives that strives to find meaning and patterns within a mysterious collection of video moments, merely called "the footage," let loose onto the Internet by an unknown source. Her hobby and work collide when a megalomaniac client hires her to track down whoever is behind the footage. Cayce's quest will take her in and out of harm's way in a high-stakes game that ultimately coincides with her desire to reconcile her father’s disappearance during the September 11 attacks in New York.</p><p>Although he forgoes his usual future-think tactics, this is very much a William Gibson novel, more so for fans who realize that Gibson's brilliance lies not in constructing new futures but in using astute observations of present-day cultural flotsam to create those futures. With <em>Pattern Recognition</em>, Gibson skips the extrapolation and focuses his acumen on our confusing contemporary world, using the precocious Pollard to personify and humanize the uncertain anxiety, optimistic hope, and downright fear many feel when looking to the future. The novel is filled with Gibson's lyric descriptions and astute observations of modern life, making it worth the read for both cool hunters and their prey. <em>--Jeremy Pugh</em></p><h3>From Publishers Weekly</h3><p>Gibson, known as the "patron saint of cyberpunk lit," has made his reputation with futuristic tales. Though his new novel is set in the present, baroque descriptions of everyday articles and menacing anthropomorphic treatment of the Internet and sister technology give it a sci-fi feel. Cayce Pollard, a market researcher with razor-sharp intuition, makes big bucks by evaluating potential products and advertising campaigns. In London, she stays in the trendy digs of documentary filmmaker friend Damien (away on assignment), whom she e-mails frequently. When Cayce brusquely rejects the new logo of advertising mogul Hubertus Bigend, she earns his respect and a big check but makes an enemy of his graphic designer, vindictive Dorotea Benedetti. Hubertus later hires Cayce to ferret out the origin of a series of sensual film clips appearing guerrilla style on computers all over the world and attracting a growing cult following. Cayce treats this as a standard job until somebody breaks into Damien's flat and hacks into her computer. Suddenly every casual encounter carries undertones of danger. Her investigative trail takes her to Tokyo and Russia and through a rogue's gallery of iconoclastic Web-heads. Casting a further shadow is the memory of her father, Win, a security expert (probably CIA) missing and presumed dead in the World Trade Center disaster of exactly a year earlier. For complicated reasons even she doesn't understand, she connects her current dilemma with her father's tragedy and follows the trail with the fervor of a personal vendetta. Gibson's brisk, kinetic style and incisive observations should keep the reader entertained even when Cayce's quest begins to lose urgency. Gibson's best book since Mona Lisa Overdrive should satisfy his hardcore fans while winning plenty of new ones.<br />Copyright 2003 Reed Business Information, Inc. </p>


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<span id="freeText18202553070253631011">In his acclaimed novels <em>Dr. Adder, The Glass Hammer,</em> and the <em>Blade Runner</em>
 books, K.W. Jeter masterfully re-created the grim and gritty world of 
Ridley Scott's classic science fiction film masterpiece.  Now Jeter 
returns with a startling and stylish new vision of the future as only he
 could imagine it, a dark and disturbing universe that can be described 
with one word...  <br><br>Welcome to the Pacific Rim, the new center of 
the civilized world.  As the rest of the planet sinks toward economic 
and social disaster, the cities on the coast have become a neon-lit, 
high-tech paradise.  Chief among them is Los Angeles, a sparkling 
metropolis attracting lost souls from across a shattered continent.  <br><br>But
 beneath the sleek surface lies a labyrinthine underground feeding on 
the darkest human desires.  Here the wealthy seek forbidden thrills 
through an anonymous on-line computer system that makes use of 
prowlers--masked simulations of human users programmed to delve into the
 most taboo of the hard-core sexual underworld and bring back exotic and
 erotic experiences to their safeguarded users.  For most people, the 
prowlers are a way to indulge in their wildest sexual fantasies.  But 
for others, they are something far more dangerous.<br><br>When a young 
executive of one of the world's most powerful corporations is found 
brutally slain, a retired ex-cop is called in to find his missing 
prowler.  The corporation believes the young man's prowler is still 
"alive" and they want it found, but they don't care to reveal why.<br><br>McNihil
 was an information cop forced into early retirement.  He knows he is 
walking straight into a trap, but he has no choice.  He must descend 
into the noir underground, his only companion a ruthless female 
operative named November who has a desperate agenda of her 
own.  Together they will uncover a web of evil far more extensive than 
McNihil ever imagined...a vast conspiracy that threatens to blur forever
 the line between the sane safety of the daylight world and the dark, 
dangerous world of noir.<br><br><em>Noir</em> is K.W. Jeter at his very 
best, a dazzling and inventive futuristic drama of mystery, menace, and 
sexual terror set in a society of glitter and sinister darkness in which
 no one can be trusted and everything is far worse than it seems.  <br></span>


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<p>“The ferociously talented Gibson delivers his signature mélange of technopop splendor and post-industrial squalor” (Time) in this New York Times bestseller that features his hero from Idoru... </p>
<p>Colin Laney, sensitive to patterns of information like no one else on earth, currently resides in a cardboard box in Tokyo. His body shakes with fever dreams, but his mind roams free as always, and he knows something is about to happen. Not in Tokyo; he will not see this thing himself. Something is about to happen in San Francisco. </p>
<p>The mists make it easy to hide, if hiding is what you want, and even at the best of times reality there seems to shift. A gray man moves elegantly through the mists, leaving bodies in his wake, so that a tide of absences alerts Laney to his presence. A boy named Silencio does not speak, but flies through webs of cyber-information in search of the one object that has seized his imagination. And Rei Toi, the Japanese Idoru, continues her study of all things human. She herself is not human, not quite, but she’s working on it. And in the mists of San Francisco, at this rare moment in history, who is to say what is or is not impossible...</p></div>


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<p>Take a flight of the imagination to near-future cyberpunk worlds, travel beyond the stars, and to divergent universes like and unlike our own. Travel to the enigmas of science and time…travel to the altered states of the mind.<br>Stories by upcoming and established cyberpunk/sci- fi authors, curated by Roy C Booth and Jorge Salgado-Reyes. </p>
<p>This anthology represents the very first publication of science fiction by Indie Authors Press.</p></div>


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<p>In this collection of essays, contributors consider the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. Contributors seek to move beyond the narrow strictures of cyberpunk as defined in the Eighties and contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism, and human social existence. Essays offer a variety of perspectives on cyberpunk’s diversity and how this sub-genre remains relevant amidst its transformation from a print fiction genre into a more generalized set of cultural practices, tackling the question of what it is that cyberpunk narratives continue to offer us in those intersections of literary, cultural, theoretical, academic, and technocultural environments.</p></div>


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<p>Taking the fall for his younger brother, Richard Candle went from being a cyber cop to a condemned criminal. After four years of "UnMinding"—with his mind suppressed and his body enslaved—he's released to discover his brother has slipped back into the underworld of the V-Rat: the virtual reality addict. Meanwhile, Candle's harried by the murderous Grist, the head of the world's biggest multinational. But his real enemy is something else: a conscious program, the Multisemblant, a meld of copied personalities, the dark side of five powerful people, with its own brutal agenda. Human society is sinking ever deeper into a mire of escapism, but Richard Candle, looking for his missing brother, fights his way through the real world of underground stock markets, flying guns, the trash-walled labyrinth of Rooftown, and the fringe of the fringe.</p>
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<h2 id="editorialReviews_feature_div"><strong style="font-size: x-large">E</strong><strong style="font-size: x-large">ditorial Reviews </strong></h2>
<h3><strong style="font-size: large">From </strong><a href="https://www.amazon.com/gp/feature.html/?docId=1000027801"><strong style="font-size: large; color: #419cff">Booklist</strong></a> </h3>
<p>Shirley’s 25-year-old “lost novel” depicts a dystopia that is not entirely unrecognizable. Citizens are under constant surveillance, prisoners’ minds are disconnected during their sentences, a black wind spreads a toxic storm that wipes out whole populations, semblants (digital clones) take care of business while humans attend to other things, and virtual reality is the new crack, literally. Ex-cop Richard Candle is released from prison after four years of UnMinding he endured for taking a rap for his brother, a virtual-reality junkie who then fails to show up. Candle sets out tracking him down, only to be targeted by corrupt and powerful tech mogul Terrence Grist, whom Candle has dirt on. While seeking his brother, Candle works security for a gang in the underground stock market—the very people he went after as a cop. Meanwhile, Grist, trying to seize control of the Fortune 33, hacks a new kind of semblant. Unfortunately, this multisemblant has a mind of its own. Shirley’s cyberpunk pulp novel, fast-paced and violent, bristles with provocative new technologies. --Ben Segedin </p>
<h3><strong style="font-size: large">About the Author</strong> </h3>
<p>John Shirley is a winner of the Bram Stoker Award and the author of numerous novels, including City Come A-Walkin', Crawlers, Demons, The Other End, and A Splendid Chaos. He lives in San Francisco. </p></div>


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<p>“A breath of fresh air . . . the vision is deeply imagined, very complete and controlled . . . Gibson is truly brilliant.”—Washington Times magazine</p>
<p>From a true master of science fiction comes a collection of short stories that show how, no matter the length, Gibson is one of the greatest writers working today.</p>
<p>Known for his seminal science fiction novel Neuromancer, and for the acclaimed books Pattern Recognition, The Peripheral, and Agency, William Gibson is actually best when writing short fiction. Tautly written and suspenseful, Burning Chrome collects 10 short stories, including some written with Bruce Sterling, John Shirley, and Michael Swanwick, and with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibson’s characters and intensely realized worlds at their absolute best, from the chip-enhanced couriers of “Johnny Mnemonic” to the street-tech melancholy of “Burning Chrome.”</p></div>


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<p>In his electrifying debut, The Mirrored Heavens, David J. Williams created a dark futuristic world grounded in the military rivalries, terror tactics, and political wrangling of our own time. Now he takes his masterful blend of military SF, espionage thriller, and dystopian cyberpunk one step further—to the edge of annihilation . . . . </p>
<p>Life as U.S. counterintelligence agent Claire Haskell once knew it is in tatters—her mission betrayed, her lover dead, and her memories of the past suspect. Worse, the defeat of the mysterious insurgent group known as Autumn Rain was not as complete as many believed. It is quickly becoming clear that the group’s ultimate goal is not simply to destroy the tenuous global alliances of the 22nd century—but to rule all of humanity. And they’re starting with the violent destruction of the Net and the assassination of the U.S. president. Now it’s up to Claire, with her ability to jack her brain into the systems of the enemy, to win this impossible war. </p>
<p>Battling ferociously across the Earth-Moon system, and navigating a complex world filled with both steadfast loyalists and ruthless traitors, Claire must be ready for the Rain’s next move. But the true enemy may already be one step ahead of her.</p></div>


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<p>Alongside William Gibson and Neal Stephenson, Bruce Sterling stands at the forefront of a select group of writers whose pitch-perfect grasp of the cultural and scientific zeitgeist endows their works of speculative near-future fiction with uncanny verisimilitude. To read a novel by Sterling is to receive a dispatch from a time traveler. Now, with The Caryatids, Sterling has written a stunning testament of faith in the power of human intellect, creativity, and spirit to overcome any obstacle–even the obstacles we carry inside ourselves. The world of 2060 is divided into three spheres of influence, each fighting with the others over the resources of fallen nations and an environment degraded almost to the point of no return. There is the Dispensation, centered in Los Angeles, where entertainment and capitalism have fused with the highest of high-tech. There is the Acquis, a Green-centered collective that uses invasive neurological technology to create a networked utopia. And there is China, the sole surviving nation-state, a dinosaur that has prospered only by pitilessly pruning its own population. Products of this monstrous world, the daughters of a monstrous mother, and–according to some–monsters themselves, are the Caryatids: the four surviving female clones of a mad Balkan genius and wanted war criminal now ensconced, safely beyond extradition, on an orbiting space station. Radmila is a Dispensation star determined to forget her past by building a glittering, impregnable future. Vera is an Acquis functionary dedicated to reclaiming their home, the Croatian island of Mljet, from catastrophic pollution. Sonja is a medical specialist in China renowned for selflessly risking herself to help others. And Biserka is a one-woman terrorist network. The four “sisters” are united only by their hatred for their “mother”–and for one another. When evidence surfaces of a coming environmental cataclysm, the Dispensation sends its greatest statesman–or salesman–John Montgomery Montalban, husband of Radmila, and lover of Vera and Sonja, to gather the Caryatids together in an audacious plan to save the world.</p></div>


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<p>A stylish, street smart, frighteningly probable parable of the future from the visionary, New York Times bestselling author of Neuromancer and Agency. A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he's recovering from: to get a defecting chief of R&amp;D--and the biochip he's perfected--out intact. But this proves to be of supreme interest to certain other parties--some of whom aren't remotely human...</p></div>


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<p>Before email, before the world wide web, before hackers, Before sexting, before always-on GPS, before titanium implants, before Alexa, Cortana, and Siri, before the computer in your pocket was more powerful than the one that sent astronauts to the moon, there was cyberpunk.And science fiction was never the same.Cyberpunk writers--serious, smart, and courageous in the face of change--exposed the naiveté of a society rushing headlong into technological unknowns. Technology could not save us, they argued, and it might in fact ruin us.Now, thirty years after The Movement party-crashed the scene, the cyberpunk reality has largely come to be.The future they imagined is here.With an introduction by Victoria Blake and stories by: William Gibson, Bruce Sterling, Jonathan Lethem, Kim Stanley Robinson, David Marusek, Benjamin Parzybok, Cat Rambo, Paul Tremblay, Pat Cadigan, Gwyneth Jones, Mark Teppo, Greg Bear, Lewis Shiner, Rudy Rucker, James Patrick Kelly, John Shirley, Daniel H. Wilson, Paul Di Filippo, and Cory Doctorow.Welcome to your cyberpunk world.</p></div>


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<p>Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.</p></div>


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<p>A (possibly upsetting) cyberpunk adventure comedy. You know how there's those girls that you know but don't really know? Marine's one of those girls. In a stroke of what some people would call amazing luck, a massive corporation stole something from her workshop while she was sleeping. Our protagonist, being the upstanding (and not shiftless, anti-social pervert) citizen that he is, offers to help. And so he does.</p></div>


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<p>This analysis of cyberpunk science fiction written between 1981 and 2003 positions women's cyberpunk in the larger cultural discussion of feminist issues. It traces the origins of the genre, reviews the critical reactions and outlines the ways in which women's cyberpunk advances points of view that are specifically feminist. Novels are examined within their cultural contexts; their content is compared to broader controversies within contemporary feminism, and their themes are revealed as reflections of feminist discourse around the turn of the 21st century. Chapters cover topics such as globalization, virtual reality, cyborg culture, environmentalism, religion, motherhood and queer rights. Interviews with feminist cyberpunk authors are provided, revealing both their motivations for writing and their experiences with fans. The study treats feminist cyberpunk as a unique vehicle for examining contemporary women's issues and analyzes feminist science fiction as a complex source of political ideas.</p></div>


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<p>Decades into our future, a stone's throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken therigorous moral code of his tribe, the powerful neoVictorians.  He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer  Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer's purpose is to educate and raise a girl capable of thinking for herself.  It performs its function superbly.  Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands.Young Nell and her brother Harv are thetes--members of the poor, tribeless class.  Neglected by their mother, Harv looks after Nell.  When he and his gang waylay a certain neo-Victorian--John Percival Hackworth--  in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer.Following the discovery of his crime, Hackworth begins an odyssey of his own.  Expelled from the neo-Victorian paradise, squeezed by agents of ProtocolEnforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist.  His quest and Nell'swill ultimately lead them to another seeker whose fate is bound up with the Primer-- a woman who holds the key to a vast, subversive informationnetwork that is destined to decode and reprogram the future of humanity.Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time</p></div>


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<p>From Bruce Sterling, bestselling author of Heavy Weather and Holy Fire, comes this startling, disturbing, and darkly comic vision of the future of America.  It is the story of a once great nation coming apart at the seams while an unending spectacle of politics, science, sex, and corruption has everyone too busy to notice....<br><br>It's November 2044, an election year, and the state of the Union is a farce.  The federal government is broke, cities are privately owned, the military is shaking down citizens in the streets, and Wyoming is on fire.  The last place anyone expects to find an answer is the nation's capital.<br><br>Washington has become a circus and no one knows that better than Oscar Valparaiso.  A master political spin doctor, Oscar has been in the background for years, doing his best to put the proper spin on anything that comes up.  Now he wants to do something quite unusual in politics.  He wants to make a difference.  But Oscar has a skeleton in his closet: a grotesque and unspeakable scandal that haunts his personal life.<br><br>He has one unexpected ally: Dr. Greta Penninger.  She is a gifted neurologist at the bleeding edge of the neural revolution.  Together Oscar and Greta know the human mind inside and out.  And they are about to use that knowledge to spread a very powerful message: that it's a government of the people, by the people, and for the people.  It's an idea whose time has come...again.  And once again so have its enemies: every technofanatic, government goon, and reactionary laptop assassin in America.<br><br>Like all revolutionaries, Oscar and Greta might not survive to change the world, but they're determined to put a new spin on it.   </p></div>


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<p>Somebody should make a movie of this one. There’s a new form of entertainment in town - the Feelies. You are placed in a capsule, wired up with electronic stimulators and drugged to the eyeballs, the better to live out your virtual-reality dreams. Be the Marquis de Sade, Billy the Kid, Thongar the Planet-Waster, or even Jesus if that’s your kink. Pick your fantasy from a catalog or have one tailor-made. Naturally, the Corporations charge a fortune for this ultimate luxury, but on the TV gameshows the top prize of the moment is a free lifetime Feelie contract. All you have to do is humiliate yourself in public – again and again and again – to win. And, should you finally climb into that capsule, you’ll discover that the Corporations haven’t quite mastered the technology, and your dream becomes a living (and dying) nightmare. A vicious satire on mass entertainment, corporate greed and media manipulation, probably Farren’s best novel.</p></div>


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<p>The bestselling cyberpunk author “has produced by far the most stylish report from the computer outlaw culture since Steven Levy’s Hackers” (Publishers Weekly).   Bruce Sterling delves into the world of high-tech crime and punishment in one of the first books to explore the cyberspace breaches that threaten national security. From the crash of AT&amp;T’s long-distance switching system to corporate cyberattacks, he investigates government and law enforcement efforts to break the back of America’s electronic underground in the 1990s. In this modern classic, “Sterling makes the hackers—who live in the ether between terminals under noms de net such as VaxCat—as vivid as Wyatt Earp and Doc Holliday. His book goes a long way towards explaining the emerging digital world and its ethos” (Publishers Weekly).  This edition features a new preface by the author that analyzes the sobering increase in computer crime over the twenty-five years since The Hacker Crackdown was first published.   “Offbeat and brilliant.” —Booklist   “Thoroughly researched, this account of the government’s crackdown on the nebulous but growing computer-underground provides a thoughtful report on the laws and rights being defined on the virtual frontier of cyberspace. . . . An enjoyable, informative, and (as the first mainstream treatment of the subject) potentially important book . . . Sterling is a fine and knowledgeable guide to this strange new world.” —Kirkus Reviews   “A well-balanced look at this new group of civil libertarians. Written with humor and intelligence, this book is highly recommended.” —Library Journal</p></div>


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<p>Graphic artists who open this scintillating tutorial discover the beauty secrets of cartoon bombshells, then learn how to give them active roles in stories. Step-by-step illustrations show female anatomy and proportion, ways to render poses and body shapes, and methods to exaggerate or simplify female shapes for special effects. Artists learn to create convincing drawings of seductive supergirls, action heroines, sexy cyberpunks, feisty Manga babes, and other types. Instruction includes methods for drawing facial features, head-turning hairstyles, and fantasy wardrobes with eye-popping metal bikinis and skin-tight jumpsuits. A historical overview of females in animation and comics covers styles from Betty Boop to Tank Girl. The author explains the importance of storytelling in art and discusses ways to develop story concepts before starting to draw. Chapters that follow focus on choosing art equipment (pencils, papers, brushes, inks, paints, and pixels), selecting appropriate drawing styles to match characters' personalities, rendering different feminine types, from goddess to the girl next door, and more.The book concludes with a brief survey of the business of commercial art, with advice on how and where to sell finished work, how to draw characters to order, and how artists can protect their rights. More than 200 flamboyant, full-color illustrations.</p></div>


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<p>“The best novel William Gibson has ever written about the world we’re entering daily. Neuromancer made Gibson famous; Idoru cements that fame.”—The Washington Post Book World21st century Tokyo, after the millennial quake. Neon rain. Light everywhere blowing under any door you might try to close. Where the New Buildings, the largest in the world, erect themselves unaided, their slow rippling movements like the contractions of a sea-creature...Colin Laney is here looking for work. He is an intuitive fisher for patterns of information, the “signature” an individual creates simply by going about the business of living. But Laney knows how to sift for the dangerous bits. Which makes him useful—to certain people.   Chia McKenzie is here on a rescue mission. She’s fourteen. Her idol is the singer Rez, of the band Lo/Rez. When the Seattle chapter of the Lo/Rez fan club decided that he might be in trouble in Tokyo, they sent Chia to check it out.   Rei Toei is the idoru—the beautiful, entirely virtual media star adored by all Japan. Rez has declared that he will marry her. This is the rumor that has brought Chia to Tokyo. True or not, the idoru and the powerful interests surrounding her are enough to put all their lives in danger...</p></div>


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<p>The Paragons of Queer Speculative Fiction series keeps alive books vital to gay imagination. India Carless, alias Trouble, managed to stay one step ahead of the feds until she retired from life as a hacker and settled down to run a small network for an artist's co-op. Now someone has stolen her pseudonym and begun to use it for criminal hacking. So Trouble returns. Once the fastest gun on the electronic frontier, she has been called out of retirement for one last fight. And it's a killer. Less than a hundred years from now, the forces of law and order crack down on the world of the internet. It is the closing of the frontier. The hip, noir adventurers who got by on wit, bravado, and drugs, who haunt the virtual worlds of the shadows of cyberspace are up against the edges of civilization. It's time to adapt or die.</p></div>


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<p>"Pattern Recognition is William Gibson's best book since he rewrote all the rules in Neuromancer."--Neil Gaiman, author of American Gods "One of the first authentic and vital novels of the 21st century."--The Washington Post Book World The accolades and acclaim are endless for William Gibson's coast-to-coast bestseller. Set in the post-9/11 present, Pattern Recognition is the story of one woman's never-ending search for the now... Cayce Pollard is a new kind of prophet--a world-renowned "coolhunter" who predicts the hottest trends. While in London to evaluate the redesign of a famous corporate logo, she's offered a different assignment: find the creator of the obscure, enigmatic video clips being uploaded to the internet--footage that is generating massive underground buzz worldwide. Still haunted by the memory of her missing father--a Cold War security guru who disappeared in downtown Manhattan on the morning of September 11, 2001--Cayce is soon traveling through parallel universes of marketing, globalization, and terror, heading always for the still point where the three converge. From London to Tokyo to Moscow, she follows the implications of a secret as disturbing--and compelling--as the twenty-first century promises to be...</p></div>


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<p style="font-weight: 600; font-size: large">Review</p>
<p>"A crackling cyberthriller. This is Tom Clancy interfacing Bruce Sterling. David Williams has hacked into the future."—Stephen Baxter, author of the Manifold series </p>
<p>"<strong>The Mirrored Heavens</strong> presents an action-jammed and audacious look at a terrifyingly plausible future. By comparison to Williams' future, the present mess surrounding the Iraq conflict seems almost benign. Highly recommended for politicians, not that most would wish to see where their actions could easily lead."—L. E. Modesitt, Jr. </p>
<p>“<strong>The Mirrored Heavens</strong> is a complex view of global politics in time of crisis. Williams understands that future wars will be fought as much on-line as off. It's also rousing adventure with breathless, non-stop action—Tom Clancy on speed. And you will NOT be able to guess the ending.”—Nancy Kress, author of the Probability trilogy </p>
<p>"Explodes out the gate like a sonic boom and never stops. Adrenaline bleeds from Williams' fingers with every word he hammers into the keyboard. The razors of <strong>The Mirrored Heavens</strong> would eat cyberpunk's old-guard hackers and cowboys as a light snack."—Peter Watts, author of <em>Blindsight</em> </p>
<p>“<strong>The Mirrored Heavens</strong> presents an action-jammed and audacious look at a terrifyingly plausible future. By comparison to Williams' future, the present mess surrounding the Iraq conflict seems almost benign. Highly recommended for politicians, not that most would wish to see where their actions could easily lead.”—L. E. Modesitt, Jr., bestselling author of the Saga of Recluse series, the Spellsong Cycle series, and the Corean Chronicles series </p>
<p>"<strong>The Mirrored Heavens</strong> is a 21st century <em>Neuromancer</em> set in a dark, dystopian future where nothing and no one can be trusted, the razors who rule cyberspace are predators and prey, and ordinary human life is cheap. It starts out at full throttle and accelerates all the way to the end." —Jack Campbell, author of _The Lost Fleet: Courageous </p>
<p>_“Calling to mind Clint Eastwood and Dirty Harry more than Humphrey Bogart and Philip Marlowe, <strong>The Mirrored Heavens'</strong> action is wild and relentless.... In a welcome respite from noir stereotyping, Williams' female protagonist is neither killed nor kidnapped. A subject, not an object, Claire Haskell moves and shakes her dystopic world.”—_Seattle Times_<br>_<br>_"Non-stop action propels the reader forward. Like William Styron's <em>Sophie's Choice</em>, characters face horrific decisions involving mass destruction of innocents and murder of close friends and allies.”—Sfrevu.com </p>
<p>“A powerful, rapid-fire sf adventure/intrigue story with echoes of cyberpunk.”—_Library Journal </p>
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<h3>Product Description</h3>
<p>In this thrilling debut, David J. Williams delivers a hard-hitting blend of military SF and dystopian cyberpunk, set in a futuristic landscape where hostilities rage from the Eastern and Western hemispheres to the outer ranges of space. </p>
<p>In the 22nd century, the first wonder of a brave new world is the Phoenix Space Elevator, designed to give mankind greater access to the frontier beyond Earth. Built by the U.S./Pan-Asian Coalition, the Elevator is also a grand symbol of superpower alliance following a second cold war. And it’s just been destroyed. </p>
<p>The South American insurgent group Autumn Rain claims responsibility for the attack, but with suspicions rampant, armies and espionage teams are mobilized across the globe and beyond. Enter Claire Haskell and Jason Marlowe, U.S. counterintelligence agents, and former lovers—though their memories may only be constructs implanted by their spymaster. Forced to set aside the enigma of their past, their agenda is to trust no one. For in a time of shifting loyalties, the enemy could be anyone—from a shadowy assassin working a questionable mission on the dark side of the moon, to a Euro data thief working under deep cover and wooed into a dangerous pact. </p>
<p>As the crisis mounts, and the search for Autumn Rain spans both Earth and Moon, the lives of all those involved will converge in one explosive finale—and a startling aftermath that will rewrite everything they’ve ever known—about their mission, their world, and themselves </p></div>


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<p>With their hard-edged, street-wise prose, they created frighteningly probable futures of high-tech societies and low-life hustlers. Fans and critics call their world cyberpunk. Here is the definitive "cyberpunk" short fiction collection.</p></div>


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<p>William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive.  Enter Gibson's unique world—lyric and mechanical, sensual and violent, sobering and exciting—where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace.  Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell.  Since childhood, Angie has been able to tap into cyberspace without a computer.  Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known.  And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.</p></div>


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<p>The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.SOON TO BE AN ORIGINAL SERIES ON PRIME VIDEOFlynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.</p></div>


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<p>“Egan is determined to make sense of everything – to understand the whole world as an intelligible, rational, material (and finally manipulable) realm – even if it means abandoning comfortable and comforting illusions. This is fundamental to the whole project of SF and it’s why Egan’s Best – and his Rest – is worth any number of looks. —Locus <br><br>What happens when your digital self overpowers your physical self?<br><br>A life in Permutation City is unlike any life to which you’re accustomed. You have Eternal Life, the power to live forever. Immortality is a real thing, just not the thing you’d expect.<br><br>Life is just electronic code. You have been digitized, scanned, and downloaded into a virtual reality program. A Copy of a Copy. For Paul Durham, he keeps making Copies of himself, but the issue is that his Copies keep changing their minds and shutting themselves down.<br><br>You also have Maria Deluca, who is nothing but an Autoverse addict. She spends every waking minute with the cellular automaton known as the Autoverse, a world that lives by the mathematical “laws of physics.”<br><br>Paul makes Maria an offer to design and drop a seed into the Autoverse that will allow her to indulge in her obsession. There is, however, one catch: you can no longer terminate, bail out, and remove yourself. You will never be your normal flesh-and-blood life again. The question then becomes: Is this what she really wants? Is this what we really want?<br><br>From the brilliant mind of Greg Egan, Permutation City, first published in 1994, comes a world of wonder that makes you ask if you are you, or is the Copy of you the real you?<br><br>Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors. </p>
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<p><strong style="font-size: large">About the Author</strong> </p>
<p>Greg Egan is a computer programmer, and the author of the acclaimed SF novels The Arrows of Time, Distress, Diaspora, Quarantine, Permutation City, and Teranesia. He has won the Hugo Award as well as the John W. Campbell Memorial Award. His short fiction has been published in a variety of places, including Interzone, Asimov’s, and Nature. He lives in Perth, Australia. </p></div>


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<p>In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.</p></div>


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<p>A Science Fiction Book Club Selection "When John Brunner first told me of his intention to write this book, I was fascinated -- but I wondered whether he, or anyone, could bring it off. Bring it off he has -- with cool brilliance. A hero with transient personalities, animals with souls, think tanks and survival communities fuse to form a future so plausibly alive it has twitched at me ever since." -- Alvin Toffler Author of Future Shock He Was The Most Dangerous Fugitive Alive, But He Didn't Exist! Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped. Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster. He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!</p></div>


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<p>The “brilliantly realized” (The New York Times Book Review) modern classic that coined the term “metaverse”—one of Time’s 100 best English-language novels and “a foundational text of the cyberpunk movement” (Wired)<br> <br>In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous . . . you’ll recognize it immediately. </p>
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<p><strong style="font-size: large">Review</strong> </p>
<p>“Stephenson has not stepped, he has vaulted onto the literary stage with this novel.”—Los Angeles Reader<br><br>“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian<br> <br>“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson<br> <br>“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review </p>
<h3><strong style="font-size: large">About the Author</strong> </h3>
<p>Neal Stephenson is the bestselling author of the novels Snow Crash, The Diamond Age, Cryptonomicon, Quicksilver, Anathem, Seveneves, Reamde, and Termination Shock, among others, as well as the nonfiction work, In the Beginning... Was the Command Line. He lives in Seattle, Washington. </p></div>


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<p>Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about the cultural flow of art, as well as important technological issues of the day.</p></div>


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<p>Stephen Baxter’s gripping page-turners are feats of bold speculation and big ideas that, for all their time-and-space-spanning grandeur, remain firmly rooted in scientific fact and cutting-edge theory. Now Baxter is back with the final volume in his monumental Destiny’s Children trilogy, a tour de force in which parallel stories unfold–and then meet as humanity stands poised on the brink of divine providence . . . or extinction.DESTINY’S CHILDRENTRANSCENDENTIt is the year 2047, and nuclear engineer Michael Poole is still in the throes of grief. His beloved wife, Morag, died seventeen years ago, along with their second child. Yet Michael is haunted by more than just the memory of Morag. On a beach in Miami, he sees his dead wife. But she vanishes as suddenly as she appears, leaving no clue as to her mysterious purpose.Alia was born on a starship, fifteen thousand light years from Earth, five hundred thousand years after the death of Michael Poole. Yet she knows him intimately. In this distant future, when humanity has diversified as a species and spread across the galaxy, every person is entrusted with the duty of Witnessing the life of one man, woman, or child from the past, recovered by means of a technology able to traverse time itself. Alia’s subject is Michael Poole.When his surviving, estranged son is injured, Michael tries to reconnect with him–and to stave off a looming catastrophe. Vast reservoirs of toxic gases lie buried beneath the poles, trapped in crystals of ice. Now that ice is melting. Once it goes, the poisons released will threaten all life on Earth. A bold solution is within reach, if only Michael can convince a doubting world. Yet as Morag’s ghostly visitations continue, Michael begins to doubt his own sanity.In the future, Alia is chosen to become a Transcendent, an undying member of the group mind that is shepherding humanity toward an evolutionary apotheosis. The Witnessings are an integral part of their design, for only by redeeming the pain of every human who has lived and died can true Transcendence be achieved. Yet Alia discovers a dark side to the Transcendents’ plans, a vein of madness that may lead to an unthinkable renunciation. Somehow, Michael Poole holds the fate of the future in his hands. Now, to save that future, Alia must undertake a desperate journey into the past. . . .</p></div>


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<p>There�s a message in your inbox. Then, a few moments later, your computer crashes. Leela Zahir, Bollywood actress and temperamental star, is being catapulted from the fringes of fame into a million inboxes. Arjun Mehta, computer geek, looks up from his screen to find that he does, after all, have a role to play in the world. Guy Swift, marketing executive with his own agency, a beautiful girlfriend and a handle on modern life, is losing his grip. In this age of instant worldwide communication, anything can happen and anything will� Hari Kunzru�s new novel is a heady mix of London, Bollywood and Silicon Valley. Taking in three continents and following the lives of Guy, Arjun and Leela as they make their way in the real world, Transmission is a brilliant and funny take on life at the click of a mouse.</p></div>


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<p>Among the vanguard of today's boldest writers, Michael Swanwick presents his world of plug-in personalities, colonized asteroids, and a daring fugitive named Rebel Elizabeth Mudlark, a high-tech criminal seeking refuge on Earth's orbiting settlements--where all human evils blossom in the vacuum of space.</p></div>


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<p>Hardwired, the acknowledged inspiration for the games Cyberpunk Red and Cyberpunk 2077, is now available in a deluxe edition for its thirtieth anniversary, with new content by the author. Earth lies prostrate beneath the lash of the Orbital powers, and Earth’s Balkanized nations have no choice but to let the Orbitals plunder their remaining wealth. Below the zone of Orbital control, buttonheads, panzerjocks, dirtgirls, and hustlers scramble for their ticket out of the gravity well.But now, if the criminal underworld and the guerrilla underground can join forces, there is a chance to shift the balance of power— in a war fought on the ground by hardwired commandos, in the air by high-flying deltajocks, and by genius hackers in the neural interface.As Roger Zelazny said, “Hardwired is a tough, sleek juggernaut of a story, punctuated by strobe light movements, coursing to the wail of jets and the twang of steel guitars— glittering, nasty, and noble— and told in a style perfectly suiting its content. It has all of my favorite things— blood, love, fire, hate and a high ideal or two. I wish I’d written this one.”The Thirtieth Anniversary Edition of this cyberpunk classic includes essays by the author devoted to the origin of the novel, the unexpected source of the term “panzerboy,” and an amused guide through some of the oddities of the first German edition.“Williams' use of language is as explosive and as techno-tinged as the world he describes. Reading the book is like taking a jet ride across a futuristic America, with acceleration forcing you back in your seat all the way.”Rockland Courier-Gazette“Cowboy is no Rambo; he is a thoughtful, intelligent hero. He and Sarah are two of the many good things about HARDWIRED. Another is the world they inhabit--- an incredibly detailed future of personality transfers, bizarre drugs, cybernetic implants, and complex political and economic power maneuvers . . . It is one of the best SF novels I have read in years; I heartily recommend it.”Fantasy Review“The story moves with the speed of a hovercraft, the climax has all the action and excitement of Star Wars and the ending has a delightful twist.”Providence Sunday Journal“Hardwired is his best book to date...as the parallel plotlines of a hotshot contraband flyer and a sleek bodyguard/assassin develop and gradually intersect, the book takes on a life of its own.”Locus</p></div>


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<p>WELCOME TO NIGHT CITY!Explore an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited RPG from CD Projekt Red the creators of The Witcher video game series.This deluxe edition includes: An exclusive Night City map cover. A slipcase featuring Night City graffiti. Temporary Tattoos: show your alignment with any of Night City's varied, colorful gangs. Johnny Silverhand Poster: a memorial to the gone-but-not-forgotten superstar, Johnny Silverhand.Vehicle Postcards: Four postcards that each showcase a vehicle from one of Night City's diverse and unique lifestyles.An insightful, captivatingly designed, full-color hardcover that transports readers to the futuristic megalopolis of Night City--the epicenter of the vibrant new action-RPG from CD PROJECT RED.Step into a dark future where violence, oppression, and cyberware implants aren't just common--they're necessary tools to get ahead. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.</p></div>


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<div><p>SKYNET MEETS THE MATRIX in two novels from <em>New York Times </em>best-selling author, and legendary science fiction storyteller, James Hogan.  Contains <em>Two Faces of Tomorrow </em>and <em>Real Time Interrupt.</em> </p><p><em>Skynet</em> and <em>The </em><em>Matrix </em>have got nothing on James Hogan in this great two-novel collection. </p><p><em>Two Faces of Tomorrow</em><br> Midway through the 21st century, a proposed major software upgrade–an artificial intelligence–will give the world communications system an unprecedented degree of independent decision-making. Now to fully assess the system, a new space-station habitat is deployed with an A.I. named Spartacus. The idea is that if Spartacus gets out of hand, the system can be shut down and the station destroyed–unless, that is, Spartacus decides to take matters into its own hands and take the fight to Earth. </p><p><em>Realtime Interrupt</em><br>Joe Corrigan awakens in a hospital to find that his life no longer exists. As director of the supersecret Oz Project, his job was to create a computerized environment virtually indistinguishable from reality. Oz failed. Now Joe, left alone to pick up the pieces of his shattered life, Joe finds himself in an unfamiliar world–a world where nothing is quite as it should be. Now Joe must discover a terrible truth about his new world–and figure out how to get out alive! </p><p><strong>About James P. Hogan:<br></strong>“Readers who like their science hard will find this one a diamond.” – <em>Publishers Weekly</em> on James P. Hogan’s <em>Mission to Minerva</em> </p><p>“…cutting edge scientific approach…truly fascinating and highly enjoyable…”– <em>Starlog</em> </p><p>“Stimulating and provocative.” – <em>Kirkus</em> on James P. Hogan’s ground-breaking <em>Cradle of Saturn</em> </p><p>“Pure science fiction…Arthur C. Clarke, move over.” – Isaac Asimov</p><p>**</p></div>


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<p>“A razor-smart sci-fi corporate noir nightmare. Dare to Know is what happens when Willy Loman sees through the Matrix. A heartbreaking, time-bending, galactic mindbender delivered in the mordantly funny clip of a doomed antihero.”—Daniel Kraus, co-author of The Shape of Water </p>
<p>This mind-bending and emotional speculative thriller is set in a world where the exact moment of your death can be predicted—for a price. </p>
<p>Our narrator is the most talented salesperson at Dare to Know, an enigmatic company that has developed the technology to predict anyone’s death down to the second. Divorced, estranged from his sons, and broke, he's driven to violate the cardinal rule of the business by forecasting his own death day. The problem: his prediction says he died twenty-three minutes ago. </p>
<p>The only person who can confirm its accuracy is Julia, the woman he loved and lost during his rise up the ranks of Dare to Know. As he travels across the country to see her, he’s forced to confront his past, the choices he's made, and the terrifying truth about the company he works for. </p>
<p>Wildly ambitious and highly immersive, this thought-provoking thriller explores the destructive power of knowledge and collapses the boundaries between reality, myth, and conspiracy as it races toward its shocking conclusion.</p></div>


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<p>The incredibly realistic story of one family's struggle to survive the destruction of New York in a massive terror attack. Million-copy bestseller now in development for film by 20th Century Fox. </p>
<p>"I couldn't put it down...shows how dangerous our transition to an interconnected infrastructure has become." Karic Allega, Joint Military Cyber Command, US NAVY </p>
<p>NEW YORK GOES DARK IN THE DEAD OF WINTER... </p>
<p>A TERRIFYING MYSTERY BEGINS... </p>
<p>BUT WHO IS THE ENEMY? AND WILL THEY STRIKE AGAIN? </p>
<p>Mike Mitchell is an average New Yorker struggling just to keep his family together when a string of disasters shreds the bustling megacity around them. </p>
<p>The Internet and communication networks go down...a deadly epidemic rages across the country...then a monster snowstorm cuts New York off from the world. </p>
<p>Days go by without contact to the outside world. Then weeks. Murder and vigilante justice replace law and order. Millions fight to survive. </p>
<p>In the chaos, conspiracy theories rage about a foreign cyberattack. Was it the North Koreans? The Russians? The Chinese? Might it be the first shockwave of a global shift in power? But even these questions become unimportant as Mike and his family struggle for survival in the wintry tomb of a doomed New York. </p>
<p>FROM THE BACK COVER </p>
<p>Matthew Mather is a leading cybersecurity expert who presented in Washington to the FBI and CIA, warning of the impending danger of possible cyberattacks like the one that "hobbled Atlanta" in March of 2018 as reported by The New York Times. </p>
<p>Translated in twenty three countries, CyberStorm is a worldwide bestseller, a new apocalyptic disaster classic in the spirit of On the Beach, Alas Babylon, One Second After, and Lucifer's Hammer that will appeal to fans of Tom Clancy and Brad Thor. </p>
<p>Award-winner of the GoodReads Choice Awards in 2013, millions of readers voted CyberStorm into the Top 20 of its category on Goodreads. It has ranked as the number one bestseller in Amazon's technothrillers, conspiracy, military, post-apocalyptic, terrorism, and science fiction categories.</p></div>


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<p>WINNER OF THE NEBULA AWARD </p>
<p>After a global pandemic makes public gatherings illegal and concerts impossible, except for those willing to break the law for the love of music—and for one chance at human connection. </p>
<p>In the Before, when the government didn't prohibit large public gatherings, Luce Cannon was on top of the world. One of her songs had just taken off and she was on her way to becoming a star. Now, in the After, terror attacks and deadly viruses have led the government to ban concerts, and Luce's connection to the world--her music, her purpose—is closed off forever. She does what she has to do: she performs in illegal concerts to a small but passionate community, always evading the law. </p>
<p>Rosemary Laws barely remembers the Before times. She spends her days in Hoodspace, helping customers order all of their goods online for drone delivery—no physical contact with humans needed. By lucky chance, she finds a new job and a new calling: discover amazing musicians and bring their concerts to everyone via virtual reality. The only catch is that she'll have to do something she's never done before and go out in public. Find the illegal concerts and bring musicians into the limelight they deserve. But when she sees how the world could actually be, that won’t be enough.</p></div>


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<p>From the author of CyberStorm comes an an adrenaline-fueled mystery with a noir/tech edge that takes readers to a new edge of the cyber world. </p>
<p>A GLOBAL CORPORATION HIDES A DARK SECRET… <br>A TERRIFYING NEW ADVANCE IN TECHNOLOGY… <br>WILL BE REVEALED. </p>
<p>Follow one man’s journey through a shadowy underworld that threatens the security of humanity. </p>
<p>In a world where corporations have the same rights as human beings…<br>Profit is everything and psychopathic executives call the shots…<br>Anything is possible. </p>
<p>Jake O'Connell leaves a life of crime and swears he'll never return, but his new life as a stock broker in New York is ripped away when his childhood friend Sean Womack is murdered. </p>
<p>Thousands of miles away in Hong Kong, scientist Jin Huang finds a list of wealthy dead people in a massive banking conspiracy. Problem is, some of the people don't stay dead. As Jin begins her investigation, she's petrified to discover her own name on the growing list of dead-but-alive. </p>
<p>On the run, Jake O'Connell and Jin Huang race across continents to uncover a dark secret spreading like a cancer into the world. Why was Sean killed, and how is the list of wealthy dead connected? Are some of them really coming back to life? But all this becomes irrelevant when Jake's family is attacked... </p>
<p>About the Author </p>
<p>Translated into 18 languages, published in 23 countries, with multiple TV and movie contracts including 20th Century Fox developing his second novel, CyberStorm, for a major film release, Matthew Mather's books are worldwide bestsellers. He began his career at the McGill Center for Intelligent Machines researching artificial intelligence before starting high-tech ventures in everything from computational nanotechnology to electronic health records to weather prediction systems. He now works as a full-time author of speculative fiction. </p>
<p>Darknet has ranked as a top best seller in Amazon’s techno thriller, conspiracy, and science fiction categories, and if you enjoy A.G. Riddle, Hugh Howey, and Michael Crichton, then you'll love this new thriller based in the world of bitcoin and cryptocurrency the New York Times called "the inspiration for Utopian dreams".</p></div>


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<p>When a very few have everything worth living for, those beneath the shine will stop at nothing to burn it all down.</p>
<p>In a future United States where those who control technology control the wealth, seventeen-year-old Marguerite’s viral video propels a populist candidate to presidential victory on a platform of “tech for all.” But as the mouthpiece of the new leader determined to break the elite stronghold, Marguerite finds herself on the opposite side of the divide in a new high school full of technocrat teens.</p>
<p>When the enigmatic Percy, with his flamboyant fashion sense, sharp wit, and tragic past, takes an interest in her, she is suspicious. But with everyone against her, she needs an ally. Percy is drawn to Marguerite’s passion for the cause, but the legacy of his murdered scientist parents prevents him from letting her get too close.</p>
<p>Soon terrorists strike the capital and technocrat leaders begin turning up dead, and the two must work together to protect both their families and the country. With everyone literally plugged into technology, total domination will take only a flip of the switch. In order to preserve their freedom and the future Marguerite envisions, she and Percy may be forced to pay the ultimate price.</p></div>


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<p>It begins in Toronto, in the years after the smart drug revolution. Any high school student with a chemjet and internet connection can download recipes and print drugs, or invent them. A seventeen-year-old street girl finds God through a new brain-altering drug called Numinous, used as a sacrament by a new Church that preys on the underclass. But she is arrested and put into detention, and without the drug, commits suicide.</p>
<p>Lyda Rose, another patient in that detention facility, has a dark secret: she was one of the original scientists who developed the drug. With the help of an ex-government agent and an imaginary, drug-induced doctor, Lyda sets out to find the other three survivors of the five who made the Numinous in a quest to set things right.</p>
<p>A mind-bending and violent chase across Canada and the US, Daryl Gregory's Afterparty is a last chance to save civilization, or die trying.</p></div>


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<p>“Along with the almost satirical rendering of the world, the lovely writing, and engaging plot, the characters of George and Pandora are brilliant.” ―Booklist</p>
<p>Pandora Lynch lives in Alaska with her single dad, an online therapist for Silicon Valley’s brightest and squirreliest. Homeschooled by computer and a self-taught hacker, Pandora is about to enter high school to learn how to be normal. That’s the plan at least.</p>
<p>NorCal runaway George Jedson is a hacker too―one who leaves the systems he attacks working better than before. After being scooped up by a social media giant, will George go legit―or pull off the biggest hack ever? Not even his therapist knows for sure, but maybe the headshrinker’s daughter…</p>
<p>After meeting in cyberspace, the two young hackers combine their passions to conceive a brainchild named BUZZ. Can this baby AI learn to behave, or will it be like its parents and think outside the box?</p>
<p>With a hilarious and deeply empathetic narrative voice, this elegiac and unapologetically irreverent novel is both humorous and tragic without ever taking itself too seriously.</p></div>


text:
<div>
<p>David Brin, Hugo award-winning author of The Uplift War, presents Chasing Shadows, a collection of short stories and essays by other science fiction luminaries. As we debate Internet privacy, revenge porn, the NSA, and Edward Snowden, cameras get smaller, faster, and more numerous. Has Orwell's Big Brother finally come to pass? Or have we become a global society of thousands of Little Brothers―watching, judging, and reporting on one another? </p>
<p>Partnering with the Arthur C. Clarke Center for Human Imagination, and inspired by Brin's nonfiction book The Transparent Society, noted author and futurist David Brin and scholar Stephen Potts have compiled essays and short stories from writers such as Robert J. Sawyer, James Morrow, William Gibson, Damon Knight, Jack McDevitt, and many others to examine the benefits and pitfalls of technologic transparency in all its permutations.</p></div>


text:
<div>
<p>A breakthrough in human cloning becomes one woman’s waking nightmare in a mind-bending thriller by the Wall Street Journal bestselling author of the Gibson Vaughn series.</p>
<p>In the near future, advances in medicine and quantum computing make human cloning a reality. For the wealthy, cheating death is the ultimate luxury. To anticloning militants, it’s an abomination against nature. For young Constance “Con” D’Arcy, who was gifted her own clone by her late aunt, it’s terrifying.</p>
<p>After a routine monthly upload of her consciousness—stored for that inevitable transition—something goes wrong. When Con wakes up in the clinic, it’s eighteen months later. Her recent memories are missing. Her original, she’s told, is dead. If that’s true, what does that make her?</p>
<p>The secrets of Con’s disorienting new life are buried deep. So are those of how and why she died. To uncover the truth, Con is retracing the last days she can recall, crossing paths with a detective who’s just as curious. On the run, she needs someone she can trust. Because only one thing has become clear: Con is being marked for murder—all over again.</p></div>


text:
<div>
<p>S. L. Huang's Critical Point is a breakout SF thriller for fans of John Scalzi and Greg Rucka.Math-genius mercenary Cas Russell has stopped a shadow organization from brainwashing the world and discovered her past was deliberately erased and her superhuman abilities deliberately created. And that's just the start: when a demolitions expert targets Cas and her friends, and the hidden conspiracy behind Cas's past starts to reappear, the past, present, and future collide in a race to save one of her dearest friends.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.</p></div>


text:
<div>
<p>In a future London, Concentr8 is a prescription drug intended to help kids with ADD. Soon every troubled teen is on it. It makes sense, doesn't it? Keep the undesirable elements in line. Keep people like us safe from people like them. What's good for society is good for everyone. Troy, Femi, Lee, Karen and Blaze have been taking Concentr8 as long as they can remember. They're not exactly a gang, but Blaze is their leader, and Troy has always been his quiet, watchful sidekick – the only one Blaze really trusts. They're not looking for trouble, but one hot summer day, when riots break out across the city, they find it.What makes five kids pick a man seemingly at random – a nobody, he works in the housing department, doesn't even have a good phone – hold a knife to his side, take him to a warehouse and chain him to a radiator? They've got a hostage, but don't really know what they want, or why they've done it. And across the course of five tense days, with a journalist, a floppy-haired mayor, a police negotiator, and the sinister face of the pharmaceutical industry, they – and we – begin to understand why ...This is a book about what how we label children. It's about how kids get lost and failed by the system. It's about how politicians manipulate them. Gripping and controversial reading for fans of Malorie Blackman and Patrick Ness.</p></div>


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